2/26/2023 0 Comments Spock mind meldIt doesn’t come to close-quarter fighting as the Gorn pursuing them gets crushed thanks to Pike using their relentlessness against them. Pike feels the pain of his creaking ship as another crewperson is lost behind a bulkhead he ordered closed Spock’s “you made the logical choice” is little solace. Pike orders the ship to “dive” despite Spock’s warnings about getting crushed, with the captain seemingly holding Enterprise together on his faith. But the celebration is short that ship was sacrificed by the wily lizards to give away Enterprise’s position, with three more headed towards them, including a really big one. Pike quickly uses this to “drop” the last remaining torpedo on the Gorn. Spock gets creative and turns the atmospheric sensors “into a radar,” but really more of a sonar for this increasingly submarine-like battle. Things are heating up–literally–on the blinded ship with no way to fight back, requiring Pike to dig deep to keep up morale, especially with the fatalistic La’an who is struggling with her bad memories. “Give her mine, that’s an order.” Brutal. With her wound bleeding badly and in need of surgery, Una is put under only after insisting the ship’s last bag of plasma be diverted to another officer. With a broken hand, Hemmer teams up with a nervous Uhura to talk her through the process… and he is “not fond of teams.” Una barely makes it to sickbay with a variety of holes in her gut, only to find M’Benga and Chapel doing triage with only stone knives and bearskins scalpels and sutures. The pair finds themselves trapped in the cargo bay, the Aenar engineer injured and the air processor damaged and transformed into a ticking clock bomb that will destroy the ship if they don’t fix it. Meanwhile, Uhura has been doing her rotation with Engineering and enduring the bristly Hemmer’s pop quizzes on the atmospheric processor. Una is hurt, and orders La’an to the bridge to help where the security chief convinces a skeptical Pike… it’s the Gorn! The captain has his Ackbar moment and takes his new acting first officer’s advice to retreat and “level the playing field.” He orders the crippled ship into the dense toxic atmosphere of a brown dwarf where they will have no shields, sensors, or coms, and the ship risks being crushed… “Perfect.” With a transport tube deployed they can’t raise shields, which Pike realizes in horror as the aliens destroy the cargo ship and severely damage Enterprise. La’an’s Reptiley Sense tingles hearing a girl’s story of “monsters,” quickly warning the captain of a hidden ship, which is immediately found heading right for them. Led by a professor, the remaining Finibusians tell a hazy story of an attack from an unknown enemy. In space, Pike encounters some frightened colonists on a struggling cargo ship and agrees to allow them to dock. Adding to the mystery, Number One’s landing party only finds evidence of a massacre, complete with bloody drag marks… and no bodies. The Enterprise is on a routine mission to deliver a much-needed atmospheric processor to a Federation colony while the ship celebrates Starfleet Remembrance Day to honor “those who made the ultimate sacrifice.” Since La’an won the gold in Tragic Backstories, she doesn’t join in on the pin-wearing tradition, telling Una “There’s is no point in looking back.” At Finibus III, they discover a colony gone silent and a destroyed satellite. WARNING: Spoilers below! RECAP “This was a trap.” Strange New Worlds pivots to deliver a taut military-style thriller full of action and drama, weaving its way through some Star Trek canon. Use the column with the first symbol in reading order and the row with the last symbol in reading order.Star Trek: Strange New Worlds Season 1, Episode 4 – Debuted Thursday, May 26, 2022 See the Players section to figure out what order the players pick in. See the Rules section to find the different rules. See the Categories section to determine the category.Once you do, press the red button in the bottom-right and click the card that nobody else will pick to solve the module (you can press it again to go back). Using this information, you can figure out how each player picks their card.Click any card again to reset and generate new cards. Click on any card to reveal what each of the four other players picked.The module has five Zener cards and a button that puts the module into the submission phase.You’re gonna need ESP to solve this one - Explosive-Solving Power.
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